The rules of the games will use gauges for Health and Stamina. Cards are for the characters, combat and defense moves, weapons and loot. I made a prototype of the character control panel, with the gauge using gears. Characters can have a maximum level of 50 (number of gear notches) in health/stamina. Attack and defense moves … Continue reading Schneerim Rules 1
Decorative art for every garden, with some pretty flowers
The Valley of the Thousand Bridges has been invaded by Demian the Slaver and his minions. A dark time of plundering, looting an murdering has begun. Demian's hangman is near a burnout, working 24/7 to help local gentlefolks to peacefully accept the rules of the Slaver. But hither came Conan, a thief, a reaver, a … Continue reading CROM! Valley of the Thousand Bridges
Garreth was lost in this dark dungeon since one week. The thief was thirsty, but he found only stagnant and stinking water. Loosing all hopes, Garreth eventually came to a narrow passage blocked by a door. The thief had no trouble to pick the lock. Will a fountain or a well be on the other … Continue reading The Soul Pit
I was waiting for modelling accessories: Polyfiber, small flower in HO scale etc. Pavement painted, vegetation in progress...