A Bridge too Far…. RAM’s death

Virtual sculpt for printing purpose need a high amount of polygons. The bridge's mesh (object sculpted) has been kept the most simple I could, and printed at a layer resolution of 100 micron. Layers are obvious on the sides. Disappointed by the result, an idea struck my head while modelling the pillars: why not apply … Continue reading A Bridge too Far…. RAM’s death


A Bridge too Far

A flat tabletop game is somewhat boring, adding heights add a lot in term of playable events. But a good looking modular scenery is hard to build, and my "mountains" block have ugly gaps when put side to side. Using bridge is an elegant solution to mask my lack of skills in scenery modelling. I … Continue reading A Bridge too Far